My code is currently this, also it's not much however please add onto it.
public GameObject playerpos;
private float distancey = 3.0f;
private float distancex = -4.0f;
void Update()
{
transform.position = new Vector3(playerpos.transform.position.x + distancex,
playerpos.transform.position.y + distancey,
playerpos.transform.position.z);
}
↧