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Adding stamina to existing script

I found a script that adds sprinting, crouching, etc to CharacterMotor.js. Now i'm trying to add a stamina bar and am having difficulty. **sprint.js** var walkSpeed: float = 8; var crchSpeed: float = 3; var runSpeed: float = 16; var stamina : int = 100; private var chMotor: CharacterMotor; private var ch: CharacterController; private var tr: Transform; private var height: float; function Start() { chMotor = GetComponent(CharacterMotor); tr = transform; ch = GetComponent(CharacterController); height = ch.height; } function Update() { var h = height; var speed = walkSpeed; if (ch.isGrounded && Input.GetKey("left shift") || Input.GetKey("right shift")) { if (stamina != 0) { speed = runSpeed; stamina = stamina - 1; } } if (Input.GetKey("left ctrl") || Input.GetKey("right ctrl")) { h = 0.5 * height; speed = crchSpeed; } chMotor.movement.maxForwardSpeed = speed; var lastHeight = ch.height; ch.height = Mathf.Lerp(ch.height, h, 5*Time.deltaTime); tr.position.y += (ch.height-lastHeight)/2; if (stamina != 100) { stamina = stamina + 0.5; } } function OnGUI () { GUI.Box(Rect(120,Screen.height - 50, 80, 40), ""); GUI.Label(Rect(130,Screen.height - 30, 180, 125), stamina + " / " + "100"); GUI.Label(Rect(130,Screen.height - 50, 180, 125), "Stamina"); } The GUI and depletion of stamina, works. Recharging stamina, does not work. I would also like to fix stamina decreasing when shift is pressed but the player is not moving. ![alt text][1] [1]: /storage/temp/15028-1.jpg

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